Do you regularly use the Hopper Buses at the University of Nottingham?

 

 In My Seat is recruiting…

We have created a mobile application designed to be used on your journeys around the campuses, which allows you engage with your local surroundings, by linking you to various types of content, including local information and user-generated content, through your specific journey.

We are looking for a group of people to test the prototype application and provide feedback on the experience.

This will involve

  • An induction session to install the app on your phone
  • Using the app for at least a week on your Hopper bus journeys
  • A feedback interview or focus group (TBC)

You will be thanked for your time with a £20 high street voucher.

The studies will begin in the week commencing 13th May 2019. For more information, and to register your interest, please email Dr Liz Dowthwaite.

Please note that to take part you must have an Android phone running at least version 4.4 (KitKat).

Hybrid Gifting

Two workshops have been held by the Hybrid Gifting Project.

The first – a card making workshop, took place at Debbie Bryan – an independent creative retailer based in Nottingham on 2nd November. The workshop focused on the giver/receiver relationship supporting participants to creative a ‘gift’, linking digital content and introducing tagging technologies.

The second workshop – Christmas themed – took place at the Mixed Reality Lab at the University of Nottingham on the 7th December. Participants got into the Christmas spirit by making Christmas cards and adding their individual digital layers of content.

Photo by Brigitte Tohm from Pexels

 

How do you think about your personal data?

Our cross cutting theme investigating the ways in which people commonly understand the use of personal data in products and services mediated by algorithms is looking for participants to take part in an online survey.

The questionnaire will help our researchers to understand how users of online services think about different types of data.

Participation is voluntary and at the end of the questionnaire, you will have a chance to enter a draw for a £50 shopping voucher.

Access more information about the online survey and a link to the questionnaire here.

 

 

Memory Machine Workshop 4

Researchers at Nottingham University would like to invite you to the fourth Memory Machine workshop, as part of a series of workshops that explore how new technologies can help us preserve memories that are important for us. You’re welcome regardless of whether or not you attended previous Memory Machine workshops.

Sarah Martindale – media researcher – will lead the interactive and creative workshop which will take place on Thursday 22nd of November,  12.00 – 4.00 pm at the Institute of Mental Health, Jubilee Campus.

Participants will receive a £10 high street shopping voucher as a thank you. Travel expenses to the venue will also be covered with lunch and refreshments provided.

Register here.

 

Memory Machine – an overview of our third workshop

Memory Machine Workshop 3

21st September 2018

Identity and wellbeing

We had a diverse group join us for our third workshop which started with a short walk outside, down to the Raleigh commemoration sculpture:

Landscapes prompt memories, as does the weather – as we found when it started raining! So we rapidly retreated indoors. We discussed local places and community connections and their importance in building a sense of familiarity and identity. One of our participants talked about walking around Nottingham, looking at old buildings, and that seeing a building or street from a particular angle would evoke a memory – perspective and place is so important in our memories. In Nottingham we are lucky to have archives from local industries; Raleigh bikes (the factory stood on the site of our new campus) and Boots pharmaceuticals and toiletries. Participants mentioned that Nottingham is also famous for less healthy products; such as beer and tobacco.

I gave a brief talk about how place is connected with health in many different ways. As well as working life, our home life and communities hold strong memories. We had three groups discussing their memories of place and community. Memories of Trent bridge leather tannery, and streets of small shops including a tattoo parlour!

Rachel Jacobs described some interactive and digital experiences that explored issues of wellbeing and place, as well as interesting interactive public displays and interventions. These included:

Rachel talked about how the Memory Machine might be able to link into similar forms of interactive experiences either at home or in familiar places, or areas of local interest so that people could both share and access their memories of these places. She spoke about the value of our memories and how the memories and experiences of older generations can enrich the experience of being in places and help us to understand the history, as well as the present and future of the place where we live and work.

Our three groups then considered how a digital ‘memory machine’ might capture some of these memories about place. One group considered an ‘outdoors Alexa’- a kind of ‘listening post’ where people could record, and share, their own recollections of that place – e.g. a street or a park. This idea grew legs! We discussed how people could meet at one of these posts, and then walk together, discussing memories, and recording them at the next post. With a mechanism to assign this shared recording to your personal account – when you got home you could listen again.

Listening again, or recording from one place, but playing back inside, prompted discussion of sharing with residents of a care home or others who may not be able to get out and about. We thought about how to encourage individuals and families at early stages of dementia to start recording memories, or making notes. We had health and social care practitioners in the group who shared their experience of caring for people, and how prompts and recordings could be useful.

Another group discussed a similar use of the memory machine in a park such as Gedling Country Park, with a listening area where people can sit and hear about the history of the park and colliery that used to be there and share their own memories, and people who can’t get to the park can also take part in the conversation and share experiences of being in the park and their own memories from home or a care centre. They also talked about how we manage difficult memories as well as joyful ones and how you can create the right experience to help people to access different memories in a positive way. The group also talked about the positives and negatives of technology and the internet and how it is affecting younger generations and changing how they communicate with each other – how it can both bring people together, and make people feel isolated.

During the session I learnt a lot about Nottingham from the older members of the group. How black lead was used in the laceworks, which would cause damage to the brain and memories of the workers. I said how lucky we are that we can just type into a websearch any locality or industry and rapidly find some information, pictures or archives. One group had discussed cigarette cards – the Google of their generation! Recalling previous generations, we discussed how statues and stained glass of churches were a way of representing Biblical people and stories when the text was in inaccessible Latin.

Places and industry can prompt painful memories; we should not ignore difficult memories, but be aware of our reactions to these. Overall, we discussed how familiar places are interlinked with and our sense of identity and wellbeing. Neil suggested that many of the topics could be linked to Five Ways to Wellbeing – an evidence base linking activities to health and wellbeing – Connect, Be Active, Take Notice, Keep Learning and Give.

https://www.mind.org.uk/workplace/mental-health-at-work/taking-care-of-yourself/five-ways-to-wellbeing/

Raleigh archivehttp://www.iworkedatraleigh.com/

John Players archivehttps://www.nottingham.ac.uk/connectedcommunities/projects/john-player-archive.aspx

 

Written by Neil Chadborn

 

 

 

 

 

Memory Machine Workshop 3

Researchers at Nottingham University would like to invite you to the third Memory Machine workshop, as part of a series of workshops (4 in total) that explore how new technologies can help us preserve memories that are important for us.

Led by artist Rachel Jacobs and Research Fellow Neil Chadborn, this workshop will be interactive and creative and we welcome older adults, those caring for people with early onset dementia, historians and tech developers

Participants will receive a £10 and travel expenses to the venue covered and it includes lunch and refreshments. The workshop will take place at the Institute of Mental Health.

Everyone welcome. The venue is wheelchair accessible. Please email Rachel Jacobs to discuss any access requirements.

Register for this event here

Hybrid Gifting

How can we customize and combine physical things with digital content to create an enhanced personalised gift?

Our Hybrid Gifting project held its first meeting on the 9th of July, during which the project team was introduced to the Chronicle platform.

Card Making and Bridal Shower Workshops are being planned at Debbie Bryan, a Nottingham-based independent creative retailer to support stakeholders through the different stages of the ‘gifting’ process for hybrid artefacts. Focusing on the complex giver/receiver relationship, participants will be introduced to tagging technology, receive support on how to produce a ‘gift’ for someone else and how to link digital content within their ‘gifts’.

More details will follow shortly.

Panopticon captures and examines video data

What did the team learn from recently capturing and examining video data of people in the lab playing Hotline Miami and Tekken 2?

We noted that Players exhibited a number of different behaviours based on what was happening in the game, including leaning forward when concentrating, and leaning back when tension was released. They tended to smile frequently – particularly when key game events occurred.

When playing the two-player fighting game Tekken 2, they displayed more facial expressions, and also interesting so when the single player recognised that someone was standing behind them!

These findings have led the team to consider what can be learnt about the experience of a game from a sequence of facial expressions pulled.

The Panopticon project has deployed a data capture set up at the National Videogame Arcade (NVA), aiming to capture sufficient video data of people playing, so that eMax can be trained to better recognise player behaviours and expressions automatically.

Photo by Element5 Digital from Pexels

If you’re visiting the NVA this week and want to participate in the Panopticon research project, or want to learn more, look out for us in the foyer!