In My Seat

The In My Seat project was part of the Horizon Services Campaign. The aim of the project was to look at public transport and seek a way, via a technology proof-of-concept, to improve the enjoyment of bus journeys.  In this blog we  summarise the work   undertaken in the project so far, and outline the next steps.

Workshop 1 – Users
We invited members of the public to a 1 hour workshop  on the University campus. Participants were introduced to the aims of the In My Seat project, and the workshop aims:

  • Develop types of content users find most useful and enjoyable
  • Discover how they would like content to be presented
  • Design forms of interaction between users and the content or experience

Following some introductory questions about their usual habits when using public transport, they were split into 4 groups and asked to consider 4 types of content they might interact with –  local information,  social content,  user-generated content and games and entertainment. In their groups they were asked to list examples of each type of content they would enjoy interacting with. They were also asked to consider the formats and incentives that an app providing these types of contents might include, and any other things that might be important. Finally, we asked them to  ‘design an experience’ to be part of an app, to include one or more of the features from the task, and to consider what the experience would look like, how it would work and how they might get people to use it.

Based on insights from the workshop, we developed 4 proposals to take forward into the next stage:

  • Scan and collectBus Miles would see public transport users earning points for their use
  • Scan and PlaySeat Bingo involves users winning prizes based on the seat they chose on the bus
  • Scan and Play: Route Collector is a check-in game, where users check in at the stops they get on and off the bus
  • Scan and Know: Bus Butler integrates bus journeys with calendars, location data, local news, and so on, with an avatar that greets the user on the bus and works in the background to improve experiences

Workshop 2 – Stakeholders
Following the first workshop, stakeholders including Council  and University transport planners and passenger advocate groups, were invited to a 2 hour workshop. They were introduced to the project and the aims of the workshop:

  • Guide the design and development of the service 
  • Explore the views of passengers from the first In My Seat workshop 
  • Identify ways in which stakeholders might benefit from and be involved in this type of service. 
  • Identify and understand potential concerns and constraints  

We presented results of the first (ideation) workshop including the four ideas:  (Bus Miles, Seat Bingo, Route Collector and Bus Butler) and invited Stakeholders to discuss their thoughts on these scenarios. We then asked participants to imagine they were a passenger, operator,  local authority, or any other stakeholder, and to consider challenges and barriers to effective public transport use –  motivators and drivers, and how the In My Seat project might help with any current practices or aims for each group.

Some of the key themes that emerged from the discussion were that people often wanted to be uninterrupted while travelling on public transport;  personal safety when travelling; cross-modal and end-to-end coordination; and specific incentives for operators and passengers. As a result, we focused in on the ‘Bus Butler‘ concept for the next stages of the project.

Workshop 3 – Lo-fi Prototyping with Users
We conducted a final workshop to aid the design of the look and functionality of the app. During the workshop participants were seated in pairs facing a screen – as if on a bus. They were first presented with the aims of the In My Seat project and the results of the previous workshops, followed by the aims of this workshop :

  • Explore the potential functionality of the app 
  • Discover when and how different types of content would be accessed 
  • Discover what content users would save or share with other travellers 

Participants were provided with an booklet –  each page representing a potential screen of the app – plus some other pages for additional questions. We asked them to go through and think about what information they would want on that page, where they would go next, and what the page would look like. The pages they were provided with to think about, were to find a stop/live departures, journey updates/upcoming stops, ratings and comments, user-generated content, collection/checking-in screens, timelines/public and personal views, settings and notifications. In the second part of the workshop we asked them to think about timelines and switching between types of content, and what content they would share with the public, or collect for themselves. For the final part of the workshop, they were shown a point-of-view recording of a typical journey to elicit any further responses.

App Development and Deployment

 

The outcomes from our workshops enabled us to design and build a mobile application to deploy and test. The application focused on the idea of providing a core functionality – navigation – and enhancing it with extra additional useful or playful information, related to locations in the navigation. The navigation aspect of the application was focused on travelling around the University of Nottingham UK campuses via the Hopper Bus service and on foot. Users could select their destination and receive navigation information including bus routing information. Once on their journey, they would be presented with facts about the campus (authored by ourselves) when they were in the ‘trigger’ zones, and at intervals that could be controlled by the user. We deployed and tested the app with 5 people from differing backgrounds (staff vs students, new to campus vs long term residents), and then interviewed them after using the app.

Next Steps
At present we are analysing the data collected during the deployment and preparing to write it up for publication.

Horizon Services Campaign Final blog

The overarching aim of our ‘Services Campaign’ was to gain a better understanding about the challenges faced by sharing our personal data with digital service providers. Working with our industry partners, we created different proof of concept digital services which acted as probes for us to study and investigate their impact on consumers, and the implications for privacy and trust.

We used a range of methodologies within these projects which included stakeholder workshops to enable co-creation of the digital services. We introduced our Moral-IT and Legal-IT ideation cards – tools developed by Horizon in earlier research – to facilitate reflection and discussion on ethical and legal issues within each of the projects – which helped us identify and embed safeguards into the new technologies. In addition, we also worked with internet users to gather and examine citizens’ thoughts and understanding about how their personal data is used.

The domains of application of digital services differed significantly, however the underpinning technical approach to delivering them had a number of similarities and consistent requirements. To support this we developed a software platform – Chronicle – which underpinned and supported each of the projects. Chronicle stored the digital representation of a timeline of a ‘thing’, the thing and the events on the timeline being defined by each project – for example memories in the Memory Machine project. In addition to the platform being customised and tailored to meet the requirements of each project, we also wanted answers to important questions such as: What did it mean to delete something from an historical record? Should deletion be possible, or should a record remain indelible? If so, what would be the implications for privacy and ownership rights?

The Services Campaign explored a range of services, each chosen to reflect the sharing of different types of personal data with diverse stakeholder groups:

Memory Machine (MeMafocused on our sense of identity, and aimed to capture people’s identities through memories. The blending of personal and factual data provides an opportunity to shape how people wish to be remembered, while creating an afterlife legacy.  Within the health and wellbeing domain we collaborated with the Institute of Mental Health and the Centre for Dementia.  We worked with older adults, people with early symptoms of dementia, care home managers, historians and media experts, to seek to elicit personal stories and explored topics including privacy, consent, data security and ethics. We also addressed challenging issues such as painful memories, and events that may prefer to be forgotten.

In My Seat engaged with the public around use of their personal data with a view to improving their journey experience on public transport. We worked with bus users and stakeholders and explored the exchange of data between bus operators and travellers through the development of an app which provided dynamic, location-based, real time information. As well as practical information for bus users such as end-to-end route planning and live updates on the service, the app also provided location and profile-based notifications tailored to the current journey, which offered passengers the opportunity to learn about their local surroundings as well as their destination. The app chose content shared with the bus user – without it being necessary to include the operator as part of this information exchange. The intention was to include user-generated content from other travellers, but understandably the operators didn’t want information they had no control over associated with their service. This highlighted some of the challenges encountered when developing digital services and managing data use and distribution.

Panopticon produced a framework for tracking the interactions of people with products in public indoor environments, to create personalised ‘visitor experiences’ – meaningful to audiences, whilst at the same time providing venues with valuable information, to continually improve the experience and drive repeat visiting. We worked with the National Videogame Arcade (NVA) to capture video footage of visitors engaging with interactive exhibits and analysed the data with computer vision techniques to build measures of their emotional responses. This tracking of visitors’ movements and behaviours proved valuable to the curators of public spaces, however it yielded large amounts of unnecessary data which was very invasive. In order to address this, we combined the data with a physical token which was offered to visitors to use when engaging with interactive exhibits at the now rebranded National Videogame Museum (NVM). The tokens captured their movement and emotional responses and had the potential to be developed into digital souvenirs –  however the important aspect being that visitors could voluntarily gift these back to the venue, thus allowing them to provide their consent to the venue to use their data. This enabled the NVM to analyse each individual’s experience, which provided them with a  better understanding of the performance and appeal of their interactive exhibits.

Hybrid Gifting explored how physical products could be combined with digital media to produce novel hybrid gifts. The project aimed to enhance the experience of ‘giving’ and ‘receiving’ gifts and to support emerging gifting practices.  As a result of working with Debbie Bryan, an independent creative retailer in Nottingham, we created a gifting app that enabled ‘givers’ to curate and share media as part of a physical gift. ‘Receivers’ of gifts open the digital content embedded within their gift via the app and are able to further personalise it by adding additional media – with access to the digital content being managed through the Horizon Chronicle platform. Work continues to examine what it means for people to associate personal content with a physical artefact as part of a sharing experience – in the manner of a closed privacy-preserving online interaction – and the value of hybrid gifts and their impact on the giver/receiver relationship.

The activities we introduced to better understand the use of personal data in each of the projects demonstrated the importance of privacy –  particularly with regard to the context in which the data is shared. Whilst in one context sharing a particular type of data seemed reasonable, in another it was seen as invasive and alarming. The studies showed that users have complex ways of understanding their personal data. Our users came up with more than 20 distinct ways to describe their data, and there was a complex relationship between these descriptions – some was seen as personal but not necessarily sensitive or private, and when it had implications for other people (family members, friends), this affected how willing people were to share it. Operators and providers of services expressed concerns relating to the responsibilities involved in collecting and retaining users’ personal data, and ensuring compliance with the General Data Protection Regulation (GDPR).  Our activities highlighted the complexity of systems using personal data, such as the developer’s responsibility for system (mis)use and how a correct understanding of a system’s operation can be ensured.  The need for human oversight, clear and transparent communication relating to privacy agreements, and how captured personal data would be stored, processed and used was highlighted as particularly important. 

Our Services Campaign is now complete and we have introduced our Products Campaign – the third in the series,  and developed in collaboration with the University of Nottingham’s Smart Products Beacon – nicely fusing our personal data agenda with the design manufacture and use of products.  Please follow our Products Campaign Blog and the Smart Products Beacon website for further information.

Do you regularly use the Hopper Buses at the University of Nottingham?

 

 In My Seat is recruiting…

We have created a mobile application designed to be used on your journeys around the campuses, which allows you engage with your local surroundings, by linking you to various types of content, including local information and user-generated content, through your specific journey.

We are looking for a group of people to test the prototype application and provide feedback on the experience.

This will involve

  • An induction session to install the app on your phone
  • Using the app for at least a week on your Hopper bus journeys
  • A feedback interview or focus group (TBC)

You will be thanked for your time with a £20 high street voucher.

The studies will begin in the week commencing 13th May 2019. For more information, and to register your interest, please email Dr Liz Dowthwaite.

Please note that to take part you must have an Android phone running at least version 4.4 (KitKat).

In My Seat Workshop 3: Prototyping a new digital service for public transport users

 

We are creating a digital experience which will make your bus journey more enjoyable and more interesting by linking you to various types of content, including local information, mini-games, and user-generated content, through your specific seat or vehicle.

You are invited to take part in a workshop on Wednesday 15th August at 2pm, taking place in A19 of the Nottingham Geospatial Building on Jubilee Campus, University of Nottingham. The workshop will last approximately 1 and a half hours.

The aim of the workshop is to interact with, refine, and feedback on paper prototypes and mock-ups of the service which will then feed into the development of the app.

We are particularly interested in

  • When and how you would access different types of content
  • How you would switch between different ‘modes’
  • What information you would save and/or share with other travellers

This will involve paper-based activities and discussion, and you will be thanked for your time with a £10 high street/Amazon voucher.

For more information, and to sign up for the workshop, please email Dr Liz Dowthwaite

 

In My Seat – Would you like to participate in our project?

Do you regularly use public transport in Nottingham?

Would you like it to be more enjoyable/informative?

 We are creating a digital experience which aims to enhance your everyday public transport journeys, making them more enjoyable and interesting by linking you to various types of content, including local information, mini-games, and user-generated content, through your specific seat or vehicle.

You are invited to take part in a workshop on the 25th of April, 2.00pm at the Geospatial Building (room A19), Jubilee Campus, University of Nottingham. The workshop will last approximately 1 hour.

The aim of the workshop is to:

  • develop the types of content that you would find most useful and enjoyable
  • discover how you would like content to be presented to you
  • design forms of interaction between users and the content / experience

This will involve paper-based activities and discussion, and you will be thanked for your time with a £10 high street/Amazon voucher.

For more information, and to sign up for the workshop, please email Dr Liz Dowthwaite

‘Catch and Connect’ on Nottingham Buses

It’s Monday morning and I’ve just caught the 8.52am bus into the city, which I do every day for work. I show my travel card to the usual driver who nods, we don’t speak and I make my way to my usual seat, third row back, facing forward, on the left. I acknowledge one or two of the many faces I see every day, but we don’t speak. Familiar strangers. I get my phone out, put my earphones in, put my playlist on, put my head down and start to disappear into my social media, my emails, my photos, my bubble. I’m immersed, but become aware that the bus has stopped and people are starting to look up and around, no-body seems to know what is happening, but nobody speaks. I notice several people on CityCycles go past, something I’d quite like to try if I knew where or how to hire them. Finally the bus continues and people return silently to their phones. Despite rarely looking up, after making this journey twice a day for 3 years I instinctively know my stop is next, outside the Concert Hall. I often wonder what shows they have on and still keep meaning to find out, but never seem to find the time. I leave the bus, stopping to buy a coffee in the usual place, before walking the last 10 minutes along my usual route down the high street.

Unfortunately, not only can such everyday journeys on public transport take a notable proportion of our day, they can often be monotonous, isolating and largely unfulfilling experiences. What if we could address this situation by offering (bus) passengers ‘dynamic’ and additionally more enjoyable, engaging and relevant digital content, both enriching potential connections within the passenger ‘community’ on-board and also enabling connections to be made with the external environment, en route.  The ‘In my Seat’ projects aims to do this by offering pertinent, personalised passenger-driven content, both stakeholder delivered and user-generated, which can be accessed via a mobile app, linked directly to individual sensors in a passenger’s seat / vehicle.

For the passenger, such rich and context specific content may include a ‘today’s fun fact’ or joke left by a previous passenger, or an on-going, on-board bus game. More practically it may offer real-time notifications of potential delays, information on complimentary, sustainable transport e.g. city bike hire, or alternatively upcoming shows at a local theatre, or lunch time deals at cafes along the route. For the public transport operators and city councils, being able to identify when, where and how many people are using particular public transport modes e.g. buses, is invaluable in being able to ‘evidence’ need and demand and thereby align services and supporting infrastructure effectively.

With this in mind, the project will shortly run a series of stakeholder engagement and also user (passenger) design workshops to frame and (co-)design our initial concept(s) / mobile app. Outputs from these workshops will be subsequently posted on the ‘In my Seat’ blog.

Nancy Hughes, Research Fellow, Human Factors Research Group, Faculty of Engineering, University of Nottingham